![]() Ness’s up special now does a flip at the end.Fixed issue with Ness’s PK Thunder causing strange rotation and gravity issues under some circumstances.Fixed minor issue with Captain Falcon’s special attacks, causing players to have to wait 2 frames between use.Donkey Kong up special now rises when players mash the special attack button.Improved momentum for Captain Falcon’s up special.Aerial bomb kick sends bombs at a 50 degree angle.Can no longer double jump while holding a bomb.Can now throw bombs downward while in the air.Bomberman’s bomb mechanics have changed significantly.Sonic side special now works similarly to Wolf in Brawl, but can be angled downward or upward.Homing projectiles (missiles, for example) now switch targets after being reflected.Momentum is reset during star/screen KO’s to prevent lag due to mathematical calculations.The game camera can now follow objects such as Black Mage’s warp and Meteor, and Ness’s PK Thunder.Can now do dash attacks with the c-stick.Players now receive grab release knockback if an opponent is hit out of their grab/throw.Grabbed and pitfallen foes now have heavy armor.Can now cancel airdodges into tether attacks.Only high-leveled CPUs do advanced mechanics (Fox multishine taunt for example).Sand Ocean track speed now carries over into aerial momentum if players jump.Ledge actions are no longer affected by wind.Fixed issue dealing with projectiles dying earlier when a character detransforms.Meteor cancelling is now on frame 9 rather than frame 10. ![]()
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